![]() ![]() ![]() I've fallen and I can't get up! Even with this hampered control system, players will find a surprising amount of depth as far as the dance moves are concerned. ![]() If you solely had to focus on button combinations for dances, or hitting various buttons for certain songs, that would be one thing, but this is way too messy for any title. But since you also need to use these buttons to maintain the beat, you're already missing elements, and when you come out of the sequence, you're behind the eight ball as far as rhythm is concerned. For example, if you perform any Freeze move, you'll need to use the L and R buttons to balance yourself. What's more, some of the dance moves completely throw off the possibility of maintaining the rhythm of a song, which can destroy your chances of successfully keeping the beat. The problem is that the game won't always distinguish what you're trying to do, so you'll frequently find that you're trying to trigger a dance move and your character will move to the side, completely missing the transition beat and ruining your rhythm or timing. For instance, you'll use the D-pad to both move your dancer and set up specific moves. ![]() This actually contributes to one of the largest problems within the game, which is that you'll find that the control scheme is way more convoluted than the title actually needs to be. There are two different kinds of beats (apart from the yellow freeze zone): a blue beat that is set up for transitions between moves, and orange break beats that keep the song moving. Improperly timing or missing your button presses will throw off your character, and hitting specific moves on the wrong kind of beat will throw them off as well. Players also have to focus on maintaining the rhythm of the songs that are playing during their performance, tapping either the L or R buttons in time with the music makes sure that your dancer keeps the beat of the track, which determines how well you are performing your various maneuvers. But as you'll quickly discover, dancing is much more complicated than hitting the face buttons. For example, as a basic step, the Top Rock is a great way to set up a secondary move like the Windmill or the Six Step, eventually ending with a Baby Freeze move. Part of the challenge with the dance moves is stringing together these steps into a cohesive routine, one that highlights your style and your rhythm with each particular step. For example, by hitting Circle, you can trigger a windmill, but hitting Up and Circle will cause you to perform a backspin. However, things get trickier as you start defeating opponents and start learning steps, as you assign various combinations and harder moves to more complicated button inputs. Each one of these are assigned to a face button, and the basic format of these moves can be triggered by hitting the corresponding button. Unlike most dancing titles, B-Boy revolves around one of four separate kinds of base moves: Top Rock, Six Step, Windmill and Baby Freeze. He also introduces you to The Lab, the hub of the game where he tutors you in the basics of how to move. The tale is rather standard as far as most of these stories go - your created character is mentored by a well known B-Boy, Kool Rock, who instructs you on how to become an incredible dancer. The main thrust of the game revolves around Livin' the Life, the story-based mode where players take their created B-Boy or B-Girl from complete obscurity to dancing superstar. ![]()
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